Games Recently Played

Monday, December 28, 2009

GAMING SESSION: eight player flavor

It can be difficult to find decent games that eight players can play without dividing into two groups (preferred). A couple of simple card games we tried tonight worked well with mixed ages.

Incan Gold is a great little game (originally created as Diamant, now in its second edition as the incarnation Incan Gold) where all players are explorers in a ruin. You collect gems in the ruined temple, and decide each turn whether to return to camp. If you do you keep all the treasure you found. If you stay you can get more treasure, but also if you experience two of the same hazards while there you lose everything you found. For a basic game it has great tension and decision making, especially with  eight players. This is a top quick game for the younger folk in my family to pull out and play.

Saboteur is another small card game, my wife bought it for me four or five years ago and it can take up to ten players. All participants are either miners who try to build a tunnel by laying cards (in a Water Works-like fashion) to a hidden gold mine, or saboteurs who try to prevent that from happening, As nobody's role is known unless revealed through actions, it is a very interactive game of 'whose on my side?' It begs for multiple plays as gold is received each round you play and roles change.

Both of these games satisfy the 6-8 player range, play very quickly, and require some thought and decision-making that keep it interesting.

Thursday, December 24, 2009

GAMING SESSION: Light & Serious

Holiday gaming at its finest. The Family & Friends edition found the Great Dalmuti (one of the better group card games) to be the hit. We also like to go full out with this game: We wear hats according to rank: The Dalmuitis (greater & lesser) are royalty, the Peons (greater & lesser) are fools, and the rest are Middle working class. Seating also includes a padded chair for the Great Dalmuti, and a bucket for the Greater Peon. The Peons also serve the rest of the group - it's good to be the king! We had quite a few work their way up in the ranks, while some experienced a serious fall in the social strata.


Turbo-Scrabble worked also well in the larger groups and got multiple plays.

When it got serious we broke out Puerto Rico and Bibliotheke. PR is a brain-burner with the many decisions and options at your disposal, and I was locked more than once in some serious AP (analysis paralysis). Considered a gamer's game and one of the highest ever ranked, PR groups many mechanics and innovative game ideas into one. Early quarries and a late surge in production and buying the Guild Hall sneaked out a close victory here.


With Bibliotheke we discovered some more good feedback and areas to slightly improve, especially in how the Black Market works and action point balance. It depends on the group of players, but I am considering putting in more direct attack opportunities. Victory points in the Event stack, using the Black Market and going for higher point books was the key in this session.