Games Recently Played

Thursday, November 29, 2012

Gaming Session: Pandemic outbreaks!



For game night we still have the co-op bug, so we went back to oe of the best, Pandemic. Beautiful mechanics, true co-op play as everyone is needed. We tried it on medium with three of us and decent roles. We had most of it maintained, had cured two diseases and had just cured a third when we got bit by multiple outbreaks that put us over the limit and we lost. Still carries a tense feel to it and challenge that makes me want to play again.
8 outbreaks did us in as we were about to win.


We had a good crowd so we overcame our death by disease with a bit of lycanthrope with Werewolf. That was actually tense too, as the game came down to the wire.

Wednesday, November 28, 2012

Design Competitions!










This time of year I get all itchy to sharpen some of my prototype designs to enter into design competitions with the hopes of doing well and be noticed by a publisher. The highest boardgame design competition (the Academy award in the business) is held in Germany by the Hippodice club. I entered once a few years ago, but never made it to the next round where you actually send your prototype for them to playtest. This year I entered the rules and picture of Nisse, and it was accepted for playtesting! So now I had to drop $50 to send my complete prototype to Europe for evaluation, but the game looks good. I mounted the game onto a nice folding chipboard surface with my latest modifications and sent it away. They will playtest it for a few months, and they'll invite the best ten or so designs for the finals. Here's hoping!









A more local contest I enter every year is the ION award for the SaltCon copetition in Utah. I sent in my latest version of SPLAT!, this one mounted on thick chipboard that was a pain to cut, but I like the final look. I am hoping this will live up to its billing as Caleb told me in a dream that this was an "award-winning design."


Thursday, November 15, 2012

Gaming Session: Forbidden Glory

 



 
I have been wanting to play Glory to Rome for quite a while, I purchased it back in August in a little gameshop when I was in Capinteria for a conference. They have a new edition out that is really nice, but I got the old edition with cartoon graphics. GTR has gained quite a popular following even though it was cheaply produced, and is supposed to have great strategic gameplay. In a word it is fun. We almost got all the rules right, but even then we were able to see the deep strategy and possibilities in this game. It is a simple card game where you are trying to rebuild Rome using order cards that have multiple uses, and you must decide what they will be used for: as a role to take actions, as a building to build, as materials to add to a building, as a client to give more actions, or as victory points in your vault. When used as buildings, once completed they gave you extra abilities to then use. Lots of variety and lots of decisions, how I like it.
 


The group was also craving a cooperative game, so we also played Forbidden Island, a lite version of Pandemic. It still has the genius mechanic of re-stacking cards on a pile to effect similar areas in the game, this time to remove tiles from a sinking island that you must retrieve 4 treasures from and escape by helicopter before you go down with it. Each player has a different role selected at the beginning so that you need to work together and maximize talents to win the game. We won with only a few dicey moments, but we were only playing on the beginner level. It was still fun and gave me a taste to want to play Pandemic again.


 


There were again quite a few people so we also played a few rounds of Ultimate Werewolf. It worked pretty well this time, I was of course the moderator and on our second game it whittled all the way down to two people and the werewolves won.

Thursday, November 8, 2012

Gaming Session: Gifts of the Nisse

For game night the others were willing to playtest one of my games, so I broke out Nisse as I have recently been thinking I want to complete it and submit it to a company or enter it into a contest. I had made some final changes since I last playtested it at Strategicon, and we went for a full game with 5 players, not just certain segments. Some of my additions for this playtest:
1. Introduced the Flex token that could be used to play on another player's task.
2. Set a threshold of 10 tasks that need to be completed overall each turn for the farmer to be happy. His happiness then determined if conditions were drawn the next turn to placed on the players/nisse.
3. Used the player boards again to count tokens earned, and purchases could only be made off of earned tokens.
4. Porridge was earned only if all your tasks were completed, had placed at least one on all your tasks, and had a majority on at least one task.


One of the happy gnomes (nisse)!















I thought the test went well, with a few issues regarding the use of the Flex token and resolving Jul (Christmas) at the end, but overall it was smooth with quite a few different strategies. There were some fun, tense moments and everyone was involved, and they gave me some great feedback. I feel confident that something good is there at the core of this game and that it is worth continuing to pursue.








Monday, November 5, 2012

Family Games - Get a Clue!

Sarah had been playing with our edition of Clue most of the afternoon so we played it as our activity for family night. Jonathan was not in a good mood so we had a hard time convincing him to play, but he grudgingly agreed finally. He loves Xbox and computer games, so of course a boardgame is much more tedious for him and he rarely has the patience though he does have good gaming skills. So we began and most of us were into it except for Jonathan but he made a few notes. We went around on the first turn and some got to make some accusations to narrow it down, but on my turn (going last) I only rolled enough to move but not enter a room to make a guess. Jonathan was still not into the game, but on his second turn he put in a guess for the room, suspect and weapon. And he nailed it! HE WON BEFORE I GOT MY SECOND TURN OR WAS EVEN ABLE TO ENTER A ROOM! Hannah was stunned with mouth open as Jonathan just got up and walked away. I think he gleefully enjoyed that, but was even more happy that he didn't havce to play that long.
(As a side note, that is probably a reason why I don't like that game as much, but will still play it. I prefer and recommend Mystery Express for a murder mystery deduction game.)

Thursday, November 1, 2012

Gaming Session: another Level

 Josh got there early so we dove into the next level of Level7, level 3. This scenario has you trying to trying to pit the guards against the Hybrid aliens, so that when the Hybrids work them over there are leftover uniforms you need to collect to get to the next level. They just can't be too bloody or you cannot wear them! You cannot attack the guards yourselves either, so it was a real cat and mouse game of getting close, but not too close. I ended up getting too close and did not survive, but my endeavors enabled Josh to survive and escape with the uniforms. That's OK, but I don't think I want to be sacrificed every time so others will live!


 

With others there we also played Bang! which is a pretty cool western shoot-up game. What happened to me in this game is one of the reasons it is not a favorite, I actually only got a few turns and didn't really get to do much. There is too much luck of the draw in this card game.