So this week my son Caleb came to me in a dream and said, "Dad, I have an award-winning design" and proceeded to explain a game concept to me. The game was about a board with paths, and some type of hunter moved along the paths eliminating subjects. When I awoke the concept quickly evolved to a person stomping around a room killing cockroaches, and Splat! was born. I made the game in about a day and actually playtested it tonight for game night. A variable tile set-up created pathways with nodes for the cockroaches to follow, and every player had a number of cockroaches. The hunter, or "big shoe" was played by each player on a rotating basis, and each player would play a card from 1-5 each turn representing the number of movement spaces they could move the shoe or their cockroaches. You got a point for each cockroach you smashed and collected, and you get points for how many of your cockroaches survive. I haven't got the end game completely figured out, but there is a ball that can be kicked by the shoe to also turn over some cockroaches to make them easy prey. It was kind of fun to play it, we'll see where it goes.
We also played Tobago tonight, that game is never a bad time. I finally played some of the reverse side boards which made for an even better experience. I would say that Tobago is easily in my top 25, it has strategy, replay value, is not long nor difficult to learn. And you make really cool grinding noises whenever you rotate the idols on the island.
We also played Tobago tonight, that game is never a bad time. I finally played some of the reverse side boards which made for an even better experience. I would say that Tobago is easily in my top 25, it has strategy, replay value, is not long nor difficult to learn. And you make really cool grinding noises whenever you rotate the idols on the island.
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