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Thursday, April 11, 2013

Gaming Session: The State of the Wolf


We tried out 51st State for the first time tonight, it was packaged as a typical American game: small print, incoherent rule book, a bit tedious. It took awhile to really understand the game and the flow. It is essentially a card game set in a post-apocalyptic world on the east coast. Each player is a group of survivors trying to establish the 51st state out of the ruins. Each card you can raid for spoils (immediate benefit), negotiate a contract to earn a benefit each turn, or build it as a location to send workers to it for resources and skills. Many decisions to make, and each group has its own advantage. There is a card auction each turn, collection of resources, playing of cards/locations as actions and then totaling victory points. The game was longer than it should have been, but ended up good. I would play it again.
A bunch of people showed up so played Werewolf, and the games seemed to go really good and were lots of fun with 15 people. I was Moderator for both games as we had newbies, but that's fun too. We closed out the night pulling out a cool game from last year, Last Will. That's the game where you try to spent all your money, who goes broke first and the furthest in debt wins. I had an advantage playing with new players, but they caught on quickly. I was able to stay with them and actually used a farm property (I usually avoid/am scared of properties as they remain an asset too long). In the end I was able to pull out the win by just two pounds (its played in old England).




















Ratings (Fun/Strategic/Interaction):

51st State: 6~8~4
Werewolf: 5~5~8
Last Will: 7~8~7

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